NPC Codex | Rules | Core Class NPCs | Barbarian | Barbarians | Forest Guardian

Forest Guardian

Super Race: elf barbarian 6. Cr: 5. Xp: 1,600. Alignment: CN. Size: Medium. Creature Type: Humanoid. Creature Subtype: elf.
Init: +4. Senses: low-light vision; Perception +12. Ac: 17, touch 12, flat-footed 13 (+5 armor, +4 Dex, –2 rage).
Hp: 68 (6d12+24).
Fortitude: +8. Reflex: +6. Will: +5; +2 vs. enchantments. Defensive Abilities: improved uncanny dodge, trap sense +2. Immune: sleep.
Speed: 50 ft.. Melee: mwk elven curve blade +10/+5 (1d10+4/18–20). Ranged: +1 composite longbow +11/+6 (1d8+4/×3). Special Attacks: rage (15 rounds/day), rage powers (rolling dodge +2, swift foot +10 feet). Strength: 17. Dexterity: 18. Constitution: 16. Intelligence: 10. Wisdom: 12. Charisma: 10.
Base Attack: +6. Cmb: +9. Cmd: 21.
Feats: Deadly Aim, Point-Blank Shot, Power Attack.
Skills: Acrobatics +12 (+20 when jumping), Climb +10, Craft (bows) +5, Handle Animal +5, Knowledge (nature) +5, Perception +12, Stealth +5, Survival +5.
Languages: Common, Elven. Special Qualities: elven magic, fast movement, weapon familiarity. Combat Gear: potions of cure light wounds (2), potions of longstrider (2), alchemist's fire (2). Other Gear: +1 chain shirt, +1 composite longbow (+3 Str) with 20 arrows, masterwork elven curve blade, climber's kit, 2 gp.

Tactics

During Combat The barbarian switches freely between bow and blade as the situation warrants.

Base Statistics When not raging, the barbarian's statistics are

AC 19, touch 14, flat-footed 15

hp 56

Fort +6

Will +3

Melee mwk elven curve blade +8/+3 (1d10+1/18-20)

Ranged +1 composite longbow +11/+6 (1d8+2/×3)

Str 13

Con 12

CMB +7

Skills Climb +8.

This barbarian guards the fringes of wooded territories, protecting creatures and people from those who would despoil the land and steal from its inhabitants. They distrust all outsiders, but must also guard against their own kin.